This section shows a highlight of the commercial work I have done as a game programmer or internee.

Horizon: Zero Dawn is an open-world action RPG I have been working on at Guerrilla Games since 2014.

I joined as a gameplay programmer for the first half year, after which I worked on AI for the remaining period.

Below you can find a list of the major features I worked on during both periods, you can also view the next two pages for more info.


  • NPC Scheduling

  • Crowds

  • Wildlife

  • Exposing functionaity to designers

  • Various HUD elements

  • Other small features


  • Shell-Walker AI

  • Road networks & pathfinding

  • NPC Scheduling

  • Crowds

  • Exposing AI control to design

  • Cutscene AI control

  • Other small features

© Copyright 2016 Marco Pisanu.